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Chapter 1110 &8211; Contesting over Monster Enca shook his head when he heard Phoenix Rain’s question Contrary to Phoenix Rain’s assumption, he was not particularly interested in Thunder Island

Phoenix Rain found Shi Feng’s response reasonable

If Shi Feng truly understood the situation on Thunder Island, then he kne fierce the upco contest would be

There were already three Super Guilds participating in the contest, not to hts wouldn’t beall of their top players Every one of these existences wanted authority over Thunder Island This way, they could temporarily establish a Guild transfer point and set up a foundation to explore the Sea of Death

After all, the Sea of Death was quite far from the main continent Even if players traveled from the nearest coastal town on a speedboat, they would have to sail for over a day to reach the Sea of Death On their way to Thunder Island, players would also have to venture through a dangerous sea zone

One also needed a sufficiently powerful naval fleet to participate in the contest

Sea monsters were more powerful than land monsters, not to on-Phoenix Pavilion had to sacrifice a large number of elites and experts to kill one such Boss They could easily lose up to 30 ships during one of these raids Even first-rate Guilds could not afford such a loss, yet even after so many sacrifices, they would only obtain one or two entry passes

To Zero Wing, which didn’t have a naval foundation, it would likely lose far on-Phoenix Pavilion if it tried to join this contest

"Give me twenty slots I can help you defend two ancient towers My price is 20,000 Magic Crystals and one tele Coin I also won’t require any co the ht

It was very difficult to occupy the monster encampments on Thunder Island The monsters in these encampments depended on the players on the island These enerally Chieftain rank and above Before players reached Tier 2, the Bosses defending these enca the risk of a an encalance

Most importantly, the h Defense and Magic Resistance It was not possible to raid these encampments normally One needed the ancient towers’ buffs to lower the difficulty

Meanwhile, the more ancient towers one occupied, the easier it would become to deal with these monsters

However, Thunder Island had a lie Guilds would definitely dispatch their h they would only send a small number of players to do so After all, the ets

To secure an ancient tower, one would generally dispatch 15 to 20 players, and these Guilds usually attempted to occupy three or four towers Once they did, with their experts’ strength, they could take down a hly one hundred players

His offer to defend two ancient toould undoubtedly relieve some of the burden on Phoenix Rain She would have an additional 10 players to help her occupy a monster encampment

"You’ll secure two ancient towers?&8221; Phoenix Rain fell into deep thought